So the cat’s out of the bag! Our next release will include a new area called Wintertusk, a place that completes the story begun in Grizzleheim. You knew there had to be more coming, right? We can’t just leave things on a cliffhanger like that. There will be wolves, ravens, and bears, as you'd expect, but your character will encounter some other epic bad guys too. You won’t be alone, though: in Wintertusk your Wizard will finally meet Grandmother Raven. She should be a great aid to you as your character encounters mysteries and challenges across the Spiral.
That’s not all though! We’re also proud to announce that we’re going to be releasing something hugely requested by the Wizard101 community: high level quest pets! You may have wondered why we asked about pets on Feedback Friday a while ago... that’s the reason! We’re fired up for Wizards to discover new companions to aid you in your journeys throughout the Spiral. They won’t be easy to obtain… but the spoils will be worth the effort!
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With many of the new additions to the game this update, we want to make sure Wizards already at Legendary status have a meaningful way to increase their powers. Each school will have their own, but here are some examples. Balance Wizards, we found some ancient and powerful magic to provide you a new, shiny, and more powerful healing over time spell! Storm Wizards, you’ll find some awesome damage at your disposal, but with great capability comes great danger. Speaking of such things, you’ll also find a new area with the toughest combat yet, but the spoils will most certainly befit the difficulty. These challenges will be presented to our most powerful Wizards. If you fall into that category, let me just say… I hope you’re up for the challenge!
Have you wondered what became of Crab Alley? What happened after the Crab folk went on tour with Selena Gomez? You won’t have to wait too long to find out, get ready to explore our newly expanded Crab Alley! It will be right up your alley if your Wizard is around level 10-15.
There is so much more I just can’t talk about yet! We have a huge list of changes coming out with this next release, and there’s a lot more to come out in the months to come. My next letter should be full of juicy gossip! I’m burning with excitement about the features in this update, and since a lot of the features are hot topics on the message boards, I think you'll feel the heat of excitement as well!
Last producer's letter, we did Part 1 of a Q&A, and now we're proud to present Part 2!
What did you take in school to get you into being a video game producer and what schools did you attend?
I graduated with a Bachelors of Arts in Psychology and a minor in Theatre. While I’ve not made use of either course of study in an official capacity, both have immensely helped me on a daily basis throughout my professional career.
What other titles have you worked on?
I’ve tended to work on one game for a LONG time rather than many games. I’ve been involved with Wizard101 and WizardBlox (the iPhone game) since before Wizard101 went into alpha-testing back in 2007. Before that, I worked on EverQuest Online Adventures, and before that, I worked on many of the first-gen PS2 online games (Socom, Twisted Metal, Frequency) as QA, and worked on the startup disc that accompanied the PS2.
What other positions were you in before you became a producer?
Quality Assurance Tester
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Customer Service
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Designer
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Associate Producer
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What is the one piece of advice you would give to someone who wanted to be a video game producer?
I could definitely talk someone’s ear off here, but if I could only give one piece of advice, it would be to learn everything you can about the industry, game communities, and the jobs of the various disciplines that will one day you will manage. I’d definitely encourage working other positions you’re interested in, as you may get your foot in the door by taking one of those jobs. (However, it’s rare to start as a producer without prior industry experience.) It’s important to learn how a team works together. Examine your favorite supervisors or managers and figure out what makes them tick. Anything you can do to learn about making good games will benefit you somewhere down the road.
See you in the Spiral,
Leah “Professor Falmea” Ruben
Footnote from Professor Greyrose. For more information on becoming a game developer, visit this post on the Message Boards: How Can I be a Game Developer?
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